Analysis of Scenario 2
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I chose Scenario 2, “Design Thinking: Droughts! no?”, because it tackles the pressing issue of water scarcity, a clear example of social injustice that disproportionately affects vulnerable communities. This scenario brings together science, technology, engineering, arts, and mathematics (STEAM) to help students aged 13 to 16 explore drought from different angles, using design thinking to generate practical and creative solutions. Through data practices such as analyzing rainfall trends and activities focused on empathy, students are encouraged to take civic action. Beyond academic learning, the scenario fosters global awareness and social responsibility, which I found especially meaningful as it empowers students to become active contributors to solving real-world problems.